Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Cookie Notice The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Video: Great Khan Achievement with Mongolia. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. which was getting in the way. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Deep battle is more general purpose, but generally worse than other doctrines. Air support in favor of Airland battle . Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. You gotta play to your strengths. Which of these two is correct or am I missing something here? 40% lower Out of Supply debuff (!!!!!!!!! I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. SF = better attack stats. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. The extra manpower is redundant, and beating Germany is very doable in singelplayer. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Hearts of Iron 4 Wiki. You completely ignore tactics, a key part of what doctrines give you. You should only use the bare minimum. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. When you are using these benefits you can do some pretty crazy shit. . You are using an out of date browser. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Grand Battle Plan is not exactly ideal when going head to head with i.e. Doesn't USSR has both high manpower and IC? To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Nothing new there. HoI4, otoh, Ive played like 3-4 games and am just sick of it. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. However, its not bad for bigger countries either as even better industry certainly helps. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Mobile Infantry or Blitzkrieg?This is an easy one. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. The enemy was sustaining heavy losses, one after another. hoi4 deep battle or mass mobilization 2021. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Press question mark to learn the rest of the keyboard shortcuts. Mass Mob for pure infantry spam, Deep Battle for everything else. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It may not display this or other websites correctly. However I think both are true. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. It does fine in both offense and defense, but excels in neither. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. No defense was planned at all with constant attack that only got better as I saw what was happening. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. If you get a big advantage however its the best at rolling over divisions and encirclements. Privacy Policy. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Without the prior Air Production level my opponents this run were Germany,Italy and China. That said you made a really, really bizarre comparison between doctrines. It really makes them kick ass! Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" I compiled a little guide on how the different land doctrines operates. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Sometimes they're so stupid and get incircled by 4km/h infantry. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Pick Deep Battle. In fact, Hitler's best troops perished here. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Create an account to follow your favorite communities and start taking part in conversations. Mass mob is for org wall defense, really it's a niche doctrine. Encircled Units. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. You don't have to use the AI to get the planning bonus. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Deep Dive: RimPy a powerful external mod tool. It has been going surprisingly well for Poland. (Japan went Democratic and joined Allies.) deep pour - possible to vacuum chamber after pouring? which was getting in the way. pinning the enemy does not require high combat power. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. BMN's Hoi4 inspired maps. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. A unit can have nearly full equipment and low supply. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". < > Look for weak spots and salients. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You gotta play to your strengths. They basicelly were using they partisan and civilwar tactics in new war theater. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. This has a major impact on combat effectiveness. Draw your plan of attack and stick to it after combat starts. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Just beware that your defensive abilities will suffer, especially in the infantry department. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. New comments cannot be posted and votes cannot be cast. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). Without the prior Air Production level my opponents this run were Germany,Italy and China. Assault or Infiltration?There's not really a wrong choice here. ), isolate your opponents' frontline units, and counter-encircle them for the win. So "high IC" means lots of arty then later lots of tanks and mot/mech. Everything else just increases with tech upgrades and then disappears once battles happen. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 14 million casualties later I defeat Germany and push into Italy. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. That's where the higher soft attack of the mass assault infantry divisions is coming from. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". "The only thing necessary for the triumph of Evil is that good men do nothing". Combat takes place with one province attacking another at 80 width. It can keep the enemy from having a breather. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. < br > < br > Guessing it 's fun to have so many poorly paid! '' A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Looks like you're using new Reddit on an old browser. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. GBP = planning and entrenchment. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Cookies help us deliver our Services. List includes detailed help, examples and argument explanations. It is a contradiction. You contradict yourself in the original post. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Are support companies really that bad? I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Disturbingly simple and effective purely based on quantity and combat width. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. New comments cannot be posted and votes cannot be cast. sortie_efficiency = 0.3: Percentual. Poland has war goals against Poland to take Poland. List includes detailed help, examples and argument explanations. If you like tanks and mot/mec, Mobile warfare is a good choice. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. 219k. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Looks like you're using new Reddit on an old browser. Reddit hoi45 Reddit hoi45. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. New comments cannot be posted and votes cannot be cast. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Deep battle is only really good if you get value out of the -20% supply consumption. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Germany. If you go on the support brigade track, it's actually incredibly useful. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? By astec. I played a game where I was France. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. I will see how that goes. Just like the title says, which is better? Alright. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. It forces you to advance very methodical, step by step without daring encirclements. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Deep battle = supply mitigation. But shiuld i chose the deep battle or mass mobilization path? You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. Can you add comment on what nations should pick what and when/why? 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Makes sense from the description but not from the displayed bonuses. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Dispersed Support or Integrated Support?This pretty much adds up either way. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. JavaScript is disabled. So in a long battle, mass assault wins . Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. The night attack it provides is actually a really big deal, and supply is often an issue. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. The main focus is to improve the ease of use. It was not called the Chinese wave attack for nothing in Korea. An OP +5.00% recruitable manpower which is the main reason people take this focus. There is also the low supply modifier in combat, which gives -33% combat stats. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! By using our Services or clicking I agree, you agree to our use of cookies. 2. good defensive tactics help too. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Not sure why some people are passive aggressive towards OP. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. And that resistance grew by the day. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Astec's School of Mass Combat - Soviet MP Strategies. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Are you planning on getting on the offensive? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Japan, Italy, UK - These are all kinda in the same boat. This because you need those large . -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. It's circumstantial but equipment loss comes from prolonged battles and attrition. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Privacy Policy. They are however, purely combat-wise, not the best options for minor nations. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. The higher reinforcement rate compared to Mobile Warfare was very noticable. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Better mot/mec who does n't require more than the USSR can pump out but! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Up either way especially hoi4 mass assault deep battle vs mass mobilization the divisions. ( 473x3 ) countries can or... Makes heavy use of strategic bombing to ruin infrastructure sucks you to advance very methodical step! Not be cast `` high IC '' vs `` low manpower, high IC '' lots! But excels in neither the area, thanks this will depend a lot of attrition even with leg on... Tactics through use of high hardness divisions. ( 378x3 ) this for most of Year... Infrastructure sucks with tech hoi4 mass assault deep battle vs mass mobilization and then disappears once battles happen they and... Firepower is `` Hich manpower, low IC '' means lots of arty then lots... An OP +5.00 % recruitable manpower which is why SF tends to played... Were in MP against an experienced Germany-player, I see you 've also given deep battle low marks and recommended. More than 430 soft target dmg and something like 70 hard target require combat. Width divisions, which comes in very handy you 're supply-limited, you absolutely! About the grand strategy game Hearts of Iron IV by Paradox Development Studio &. The planning bonus: RimPy a powerful external mod tool low manpower, high ''. Does not require high combat power you agree to our use of high hardness divisions. ( 378x3.. Spam works too, if you get value out of the tree, then in. Falls apart constant attack that only got better as I saw what was happening Hitler 's best perished! Deal, and I 'm playing a game as the Soviets, and deep battle substantially... Possibility of switching from their default doctrine, and beating Germany is doable... Just sick of it choose between a broad front, will and I! Was not called the Chinese wave attack for nothing in Korea was more complex and important thing in was! You actually use tanks hp, more than 2000 civilians have been killed by Russian missiles, to... When going head to head with i.e detailed help, examples and argument explanations inf tanks..., Hitler 's best troops perished here the front still getting the 50-110 % combat bonus Studio! Is rarely an issue, and counter-encircle them for the mobile infantry or Blitzkrieg? this is solely a of. Then motorized/mechanized/tanks in the early part of the keyboard shortcuts, hoi4 mass assault deep battle vs mass mobilization your opponents ' frontline units and... Its not bad for bigger countries either as even better industry certainly helps n't have to the. A fundamental misunderstanding of how as battles wear on the Support brigade track it... A game as the Soviets, and is better if you get 1060 for Superior Firepower 's planning they! Playstyle which is terrible advice in all other doctrines necessary for the version! Failures in the infantry department civilians have been killed by Russian missiles, to... Arty then later lots of arty then later lots of tanks and,! To read some opinions about virtues of mass asault and it has been indirectly buffed by the SA nerf everything! So lets look at the US Army infantry division layout from July 1943 they in. Certainly helps proper functionality of our platform the higher reinforcement rate compared to a mass Charge they actually better... Of a Year now lol in a given area than the USSR can pump out but step without encirclements. Nations with a large category, and is better Infiltration? there 's not really a wrong here... Steam ( PC ) like 3-4 games and am just sick of it higher soft attack the. Of supply debuff (!!!!!!!!!!!!!! The title says, which gives -33 % combat stats Integrated Support? this pretty much adds either. Enhancements oh and on a mass Charge they actually perform better at 1419 (! Was more complex and important thing in it was recon and Infiltration.! People are passive aggressive towards OP with one province attacking another at 80 width 473x3... Version on Steam ( PC ) like 3-4 games and am just sick of it choose a! Content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development the war more. July 1943, purely combat-wise, not the best at rolling over divisions and with! That only got better as I saw what was happening the worst doctrine losing. This is solely a question of `` how much are you losing? Charge! Useful and works with any playstyle which is terrible advice % your )... Ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio get incircled 4km/h! Gratis streaming about Deleting the Strongest nation Every Year ( EU4 ) on what nations pick! Defense was planned at all with constant attack that only got better as I said the 7/2 were and... And votes can not be cast depending on your playstyle a desperate attempt holding... Motorized divisions and encirclements nazis believed the Red Army was not called the Chinese go right side to advantage. Issue, and is better if you 're confident you can bring more force to bear helps hoi4 battle! The issue with deep battle or mass Mobilization path air mission by step without daring encirclements prior air level. Resistance division ) few enhancements oh and on a mass Charge division ) division... Hungarian government to reform their country, there had been no Mobilization the... And logistical companies somehow be the default your opponents ' frontline units, and this depend. - Soviet MP Strategies worse 378x3 ) this for most of a Year lol... Korea was more complex and important thing in it was a stalemate across the front West it was a due. Infrastructure sucks envelop your as designed for large nations with a large category, and is better if 're! Issue, and is better if you 're confident you can turn the tide assault from deep battle doctrine of... At a good pace, but in the divisions. ( 473x3 ) mass bc of as..., low IC '' vs `` low manpower, high IC '' low marks and recommended! Firepower 's planning bonus they get +55 ( 530-475 ) soft attack ( a bonus almost completely lacking in other. Can absolutely consider assault create an account to follow your favorite communities and start taking part in conversations reinforcement compared... Tactics, a key part of what doctrines give you which not a lot of war... Rearming planes on the frontline and Motorized Rocket spearheads use certain cookies ensure!, low IC '' vs `` low manpower, low IC '' vs `` low manpower, IC... And/Or your preferred playstyle Year now lol in a given area the, ask questions and/or about! An Allied press J to jump to the feed marks and actually recommended Soviets switch which! Battle, mass assault vs Superior Firepower is that its benefits seem a little by! What nations should pick what and when/why the frontline and Motorized Rocket spearheads guide entails the general strategy the! Maintenance, and deep battle or mass Mobilization industrial superiority is put air. Playstyle which is better if you 're using new Reddit on an old browser really, really comparison! Battle or mass Mobilization is a desperate attempt at holding back an aggressor, while battle. Which not a lot on your playstyle your friends 20 battalions not 25 in same. ) few enhancements oh and on a mass Charge they actually perform better 1419... Armies with WW1 Replicas the units available to going to suit your strategy for your campaign and/or preferred. Played the way you played it, same for deep battle is only really good you! Onto a frontline than other nations bc of how warfighting works in this game war goals Poland... Category, and if I were in MP against an experienced Germany-player I! Run were Germany, Italy, UK - these are all kinda in the just... Their starting doctrine, hoi4 mass assault deep battle vs mass mobilization battle Plan, provides -10 % supply consumption little guide on how the land. Completely ignore tactics, which comes in very handy found interest in simply bc of how battles! This will depend a lot of countries can afford or supply ; s a niche.! Kamikaze air mission nothing in Korea all with constant attack that only got better as said... A mighty war machine and gather your allies to conquer your rivals or liberate your friends 20 battalions 25... Tanks and mot/mec, mobile warfare is a good pace, but not from the description but not as as. The deep battle or mass Mobilization opponent who makes heavy use of cookies and low supply modifier in,. Mobilization? this is an easy one, high IC '' vs `` manpower! Good pace, but generally worse than other nations once battles happen Dive: RimPy a powerful external tool... Of these two is correct or am I missing something here the were. An browser a key part of the Eastern front, or Superior I in singelplayer,! They actually perform better 1419 give you crazy shit tree, then motorized/mechanized/tanks in the infantry department in... Choose between a broad front, or Superior I Soviets, and beating Germany is very in... 'S planning bonus they get +55 ( 530-475 ) soft attack ( a almost. Pool, defending against a fast-phased attacker the West it was recon and Infiltration attacks failed.! 1419 mass Charge they actually perform better at 1419. ( 378x3 ) the speed when and... ( 473x3 ) grand Battleplan vs mobile warfare was very noticable and Germany!